An idea comes up suddenly … priority.

I can’t remember for how long when I animate a character in Maya, I turn selection filter to nurbs curve only. When I need to select non-curve objects I turn back on for all. It is simple. It works always.

One day I was scripting for the corrective joint logic for fingers and I could always select the joint because of priority. Oh wait ! I then started to look for priority setting in the preference. I changed the preset to “Custom” and found that the priority for nurbs curve is larger than mesh (4 > 2) !!! Yo ~

Still feel great to find little improvement in everyday work. Or maybe much more shocking to switch to Blender one day.