Here are some of the tools I use at work.
3 Responses to Tools
Leave a Reply Cancel reply
This site uses Akismet to reduce spam. Learn how your comment data is processed.
3D artist focusing on animation, rigging, and tools development
Tag Cloud3d 3ds Max AE Agisoft Photoscan animation blender blendshape camera catch cgtarian corrective covid cycle delta mush expression extractdeltas fix flip gitlab IK kick maya maya 2016 ext2 mel metahuman mpf Old master Q plan psd python Ray RealityCapture rig rigging shake skinning snap Soft IK space switching stewart TCL test texture-based throw UE4
editing some scripts I could make a utility for 3dsmax that can help with skinning.
hi there. thanks for the site.
I have a question for you.. I am trying to extract blendshape delta information/data from a set of blendshapes so that I can reapply them to a different mesh with same topolgy.
is this hard to do? I want to make a script/plugin so that I can reuse the deltas for different meshes (same topology). any help in pointing me to right direction will be appreciated. 🙂
thanks in advance.
Hello Kenneth !
Actually I don’t quite understand the situation. Extracting blendshape delta and reapply the delta ? Are you talking about sth like this ? https://vimeo.com/23881956