PROFILE
Seasoned VFX Artist experienced in film, TV ads, and game production. Enjoy working with modelers and animators to overcome technical challenges and deliver quality work..
- Roles : Rigging TD / Tools Dev
- Location : Hong Kong
- LinkedIn : linkedin.com/in/nickyliux
- Website : nickyliu.com
- Contact : nickyliux@gmail.com
SKILLS
- Software : Maya, 3dsMax, Ziva, Photoshop, Nuke, Anima, Metahuman, Faceware
- Techniques : Rigging, Animation, Scripting with Python, Mel, Maxscript, PyQt, Mocap Editing
- Language : Spoken in Cantonese, English. Written in Chinese, English
FILMS
- Back to the Past ( 尋秦記 ) 2025 | Rigging, Crowd, Animation, Muscle / Cloth Sim, Tools Dev
- Roboy ( 小露寶 ) 2025 | Rigging
- Customs Frontline ( 海關戰線 ) 2024 | Rigging, Crowd, Animation, Mocap
- Twilight of the Warriors: Walled In ( 九龍城寨 ) 2024 | Rigging
- I Did It My Way ( 潛行 ) 2024 | Rigging, Animation, Mocap, Tools Dev
- BIG ( BIG 816 ) 2023 | Rigging, Animation, Tools Dev
- The White Storm 3 ( 掃毒3 ) 2023 | Rigging, Crowd, Tools Dev
- Anita ( 梅艷芳 ) 2021 | Rigging, Crowd, Mocap, Tools Dev
- Shock Wave 2 ( 拆彈專家2 ) 2021 | Rigging
- Enter the Fat Dragon ( 肥龍過江 ) 2020 | Rigging
- A Witness out of the Blue ( 犯罪現場 ) 2019 | Rigging
- The White Storm 2 ( 掃毒2 ) 2019 | Rigging, Crowd
- Project Gutenberg ( 無雙 ) 2018 | Rigging, Crowd, Mocap
- Shed Skin Papa ( 脫皮爸爸 ) 2018 | Tools Dev, Animation
- Manhunt ( 追捕 ) 2017 | Rigging
- Operation Mekong ( 湄公河行動 ) 2016 | Rigging, Mocap
- Kung Fu Cyborg ( 機器俠 ) 2009 | Simulation, Compositing
- CJ7 ( 長江七號 ) 2008 | Shader Writing, Tools Dev, Technical support
- Secret ( 不能說的秘密 ) 2007 | Tools Dev, Technical support
- Winx Club: The Secret of the Lost Kingdom ( 魔法俏佳人 ) 2007 | Tools Dev, Technical support
- DOA: Dead or Alive ( 生死格鬥 ) 2007 | Animation, Simulation
- Battle of Wits ( 墨攻 ) 2006 | Roto, Compositing
- The Nightmare Before Christmas 3D ( 怪誕城之夜 3D ) 2006 | Roto
- A Chinese Tall Story ( 情癲大聖 ) 2005 | Tools Dev
- Initial D ( 頭文字D ) 2005 | Matchmoving, Animation, Compositing
TV COMMERCIAL / ANIMATION
- HK MPF Old Master Q ( 强積金老夫子篇 ) 2016 | Rigging
- New Apollo Revolution Lens ( 愛視美鏡片 ) 2013 | Project Management, Modeling, Animation, Rendering, Simulation
- Star Walker ( 星行者 ) 2010 | Technical Support
- A Sparkling Christmas – A Winter Wonderland ( 廸士尼冬季仙境 ) 2009 | Fur Setup, Lighting, Shader Writing, Simulation, Tools Dev
- KFC Chestnut Burger ( KFC 栗子漢堡篇 ) 2009 | Animation, Rendering, Compositing
- Centaline 30th Anniversary ( 中原地產30週年 ) 2008 | Animation
- Vision City ( 萬景峯 ) 2006 | Scripting, Compositing
- Budweiser CNY ( 百威賀年篇 ) 2006 | Animation, Compositing
- Langham Place Opening ( 朗豪坊開幕篇 ) 2005 | Animation
GAMES
- The Snake, Mobile Game Demo 2014
- Responsible for all characters & assets creation for Unity.
- Learning of building mobile-friendly characters with efficiency and performance.
- Recognized by the public by getting greenlight in Steam.
- OpenCog AI Game Demo 2014
- Responsible for all characters & assets creation from Maya to Unity.
- Build an animation demo for presentation which is helpful for getting future funding.
- Little Big Hong Kong ( Final Assignment ), Sony PS3 Game Developer Course 2009
- Accomplish the group project consisting of 4 mini games, showing popular elements of Hong Kong culture.
- Responsible for all characters & assets creation in Maya.
- Build a mini game with 3D characters independently, using C++ and the Sony library.
- Virtual Campus ( Final Year Project, BSc IT 2003)
- Responsible for all characters & assets creation in 3dsMax.
- Accomplish AI boids and racing car logics using building blocks in Virtools.
- Chosen by the department to show the game to interested students in a booth at Open Day.
WORK EXPERIENCE
Rigging & Pipeline TD | Free-D Workshop Ltd.
6/2016 – 9/2023 ( 7+ years )
- Daily rigging tasks for characters, animals, props.
- Crowd setup and development.
- Troubleshoot and tools dev for Maya, 3dsMax, Nuke, and Shotgrid.
- Set up and help maintain mocap & photogrammetry devices.
- Research and apply different solutions for crowd, feather, muscle, and facial rigging.
Freelance Rigger & Animator | Go Animation Ltd.
1/2016 – 5/2016 ( 5 months )
- Handle animation and rigging tasks for TV and film projects.
Game Artist | Touch Innovation Ltd.
4/2014 – 12/2014 ( 8 months )
- Create 3D characters, sets, and animation for the proof of concept of a mobile game project.
- Design promotional videos and materials for crowdfunding.
Graphic Intern | PolyU & OpenCog Foundation
3/2012 – 3/2014 ( 2 years )
- Manage visual tasks and build prototypes for a Unity game project with AI programmers.
- Design leaflets and help shoot promotional videos for crowdfunding.
Generalist TD | Animegg Kingdom Entertainment Ltd.
9/2010 – 8/2011 ( 11 months )
- As a core member to help set up a new animation studio in Mainland China.
- Research and develop workflow for the production of an animated feature.
Generalist TD | Belfry Animation & Toys Ltd.
1/2010 – 9/2010 ( 9 months )
- Responsible for everyday tools and technical support for artists.
- Research and study mocap & GPU/real-time solutions to reduce production time.
- Assist in recruiting new FX artists and manage the team.
Computer Animator | Centro Digital Pictures Ltd.
4/2009 – 1/2010 ( 9 months )
- Handle shots involving fur/hair grooming, simulation, shader writing, and tools development.
- Design specialized tools for Disney projects to bridge between Maya & 3ds Max.
Senior Computer Animator | Menfond Electronic Arts Ltd.
9/2004 – 5/2008 ( 3+ years )
- Responsible for animation, simulation, tools development & maintenance.
- Collaborate closely with artists in customizing tools and workflow.
- Pioneer research and testing of the latest tools to reduce production time.
EDUCATION & QUALIFICATION
- Certificate of PS3 Game Developer ( Visual Artist ) 2009
Sony Computer Entertainment HK Ltd & Premium Agency Inc - Finalist ( Animation Category ) 2009
14th Hong Kong IFVA - Diploma of Professional Film Animation & Special VFX 2004
Menfond Electronic Arts Ltd. & Hong Kong Productivity Council - Digital 3D Artist Training Course 2004
HK PolyU - BSc (Hons) IT ( Upper 2nd class honours ) 2003
HK PolyU
REFERENCES
Dr Simon Shiu, Assistant Professor, Department of Computing, HK PolyU
csckshiu@comp.polyu.edu.hk
Ben Goertzel, Co-founder, OpenCog
ben@goertzel.org
Don Ma, Head of CG of Zenith Digital Creation Ltd.
don.ma@tvb.com.hk
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Welcome ! This is my little land to share my work and ideas. Start working as a CG artist since 2004, I am specializing in rigging right now, giving life to characters the technical way. Feel like a minority in the field, I wish every rigger peace and happiness :)
SOCIAL NETWORK
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