Skin weighting is always another tedious process I’m trying to speed up. I tried the new Delta Mush in Maya 2016 but there is no way to transfer the weight from the deformer to skinCluster. People are writing their own plugin to do that https://vimeo.com/106647863
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Welcome ! This is my little land to share my work and ideas. Start working as a CG artist since 2004, I am specializing in rigging right now, giving life to characters the technical way. Feel like a minority in the field, I wish every rigger peace and happiness :)
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