It was a long week.

I watched Digital Tutor – Blend Shape-Based Facial Rigging in Maya by Delano Athias. I would say it’s one of the best of DT Series I would recommend. The result rig included is still buggy but the processes are well explained. I learn a simpler way for follow-align setup, using blendParent by keying constrained channels.

In my autorig tool, I wrote some functions to connect control joints to wrapping surface. This allows the parts wrapped to be keyable too. But maya’s wrap needs extra steps to get the scaling right. These are kindly shared by Mathieson Facer in

More tasks to be solved and fixed in my list . . .